Neither side took control in the first 15 minutes. Half time: 0-0.
55' — Arosa SC took the lead: 1-0. Marcos Remeseiro scored it. 66' — Arosa SC extended the lead: 2-0. Gabriel Palmás scored it. After 46' the momentum swung to Pontevedra CF. Arosa SC won 2-0.
This is our own statistical model: before kick-off, each team's strength comes from a global team rating built on our results — every league and cup on one scale, linked through European and other cross-league matches — blended with the league's own results when both teams play in it. During the match it is updated with the minute, the score, red cards and the last 15 minutes of pressure (a Poisson goal model with the Dixon-Coles correction for low scores). Without enough data on both teams we show no percentages. It is a probability, not a certainty.
Who is pressing?
Arosa SCPontevedra CF
0'15'30'HT60'75'90'
Last 5 min2292
Last 15 min3176
How is this calculated?
From 0 to 100 per team: a weighted total per minute — shot on target ×5, shot off target or blocked ×3, corner ×2, dangerous attack ×1. An ordinary minute reads about 50; a long spell of heavy pressure reads above 85.
Match simulation
Model estimate · 20,000 simulations
What the pre-match simulation said
Preparing the simulation…
Before kick-off: Model simulation (20,000 runs): Arosa SC win in 23% of the simulated matches, 24% end level and Pontevedra CF win 53%. Average goals 2.7; the most likely score is 1-1 (12%); both teams score in 52%.
Previous meetings and form
The percentages in this tab are estimates of the ScoreMondo statistical model, not certainties.
Pontevedra CF took over after the 46th minute, pinning Arosa SC back. Arosa SC took the lead on 55 minutes thanks to Marcos Remeseiro. Gabriel Palmás made it 2-0 for Arosa SC after 66 minutes.
What the numbers say
On target it was 1-4, from 3 and 8 attempts respectively. Pontevedra CF produced 89 dangerous attacks to Arosa SC's 59.
The bigger picture
Pontevedra CF's run of 3 matches with a goal comes to an end.
This text is written automatically from our match data; every number and name in it comes from that data.