40' — SD Huesca took the lead: 1-0. D. Aurelio scored it. Half time: 1-0.
90' — Antequera CF equalised: 1-1. D. Ilahude scored from the penalty spot. It came in the closing minutes. The match ended 1-1. The decisive goal came in the closing minutes.
This is our own statistical model: before kick-off, each team's strength comes from a global team rating built on our results — every league and cup on one scale, linked through European and other cross-league matches — blended with the league's own results when both teams play in it. During the match it is updated with the minute, the score, red cards and the last 15 minutes of pressure (a Poisson goal model with the Dixon-Coles correction for low scores). Without enough data on both teams we show no percentages. It is a probability, not a certainty.
Who is pressing?
No detailed data in this league — the pressure index is not guessed.
Match simulation
Model estimate · 20,000 simulations
What the pre-match simulation said
Preparing the simulation…
Before kick-off: Model simulation (20,000 runs): SD Huesca win in 49% of the simulated matches, 26% end level and Antequera CF win 25%. Average goals 2.5; the most likely score is 1-0 (13%); both teams score in 49%. About 9.0 corners on average. About 4.7 yellow cards on average; a red card in 29%.
Previous meetings and form
The percentages in this tab are estimates of the ScoreMondo statistical model, not certainties.
SD Huesca took the lead in the 40th minute: D. Aurelio, set up by Jimmy Suarez. It was SD Huesca 1-0 Antequera CF at half-time.
Late on, in the 90th minute, Antequera CF drew level at 1-1 through D. Ilahude from the penalty spot.
What the numbers say
Corners finished 7-5.
What the result means
SD Huesca are now unbeaten in 6 matches. The wait for a win goes on for Antequera CF: 4 matches now.
What’s next
SD Huesca visit Real Zaragoza next, on 7 November in the Primera Federacion, Group 2. Next up for Antequera CF: home to CF Rayo Majadahonda on Saturday 7 November.
This text is written automatically from our match data; every number and name in it comes from that data.