One of the ScoreMondo model’s 20,000 simulations — an estimate, not a result.
Preparing the simulation…
Melbourne VictoryKick-off0-0Melbourne City
90 minutes play in about half a minute.
Before kick-off: Model simulation (20,000 runs): Melbourne Victory win in 41% of the simulated matches, 26% end level and Melbourne City win 33%. Average goals 2.8; the most likely score is 1-1 (12%); both teams score in 56%.
Neither Melbourne Victory nor Melbourne City could find a winner in a 1-1 draw. The half-time score was 1-0. Keegan Jelacic was our player of the match, rated 7.1 by the ScoreMondo model for Melbourne Victory. Saturday 24 October, Melbourne Rectangular Stadium (Melbourne): Melbourne Victory against Melbourne City on matchday 2, kick-off 09:40.
How the match unfolded
Melbourne Victory took the lead in the 7th minute through Keegan Jelacic, set up by Charles Nduka. Half-time: 1-0, Melbourne Victory in front.
Melbourne Victory had a goal ruled out in the 54th minute. Melbourne City drew level at 1-1 on 54 minutes thanks to Andrew Nabbout.
What the numbers say
Melbourne Victory had 3 shots (3 on target) to Melbourne City's 5 (3). Melbourne Victory won 4 corners, Melbourne City 2. The referee showed 4 yellow cards, 2 to Melbourne Victory and 2 to Melbourne City. Melbourne Victory produced 105 dangerous attacks to Melbourne City's 87. Fouls: 9 by Melbourne Victory, 6 by Melbourne City; offsides 1-0.
Before kick-off, Melbourne Victory's last 5 matches had brought 2 wins, 2 draws and 1 defeat. Melbourne Victory lost 2-1 away to Wellington Phoenix in their last match. Melbourne City came into the match with 2 wins and 3 defeats from their last 5 matches. Auckland FC beat Melbourne City 3-1 last time out. When they last met, on 21 February 2026, Melbourne Victory won 3-1. There have been 21 goals in the 9 meetings, 2.3 a game.
What it means
Melbourne Victory have now scored in 8 consecutive matches. Across 10 meetings in our records: 4 wins for Melbourne Victory, 2 wins for Melbourne City and 4 draws.
This text is written automatically from our match data; every number and name in it comes from that data.