ADO Den Haag and SC Cambuur Leeuwarden shared the points in a 1-1 draw in the Eredivisie. It was 0-1 at half-time. Player of the match: Y. Eduardo of ADO Den Haag, with a ScoreMondo rating of 7.6. The match was played on Saturday, 19 September 2026 at Bingoal Stadion in The Hague.
How the match unfolded
F. Kvam opened the scoring for SC Cambuur Leeuwarden after 44 minutes, set up by S. Bouhoudane. It was ADO Den Haag 0-1 SC Cambuur Leeuwarden at half-time.
ADO Den Haag drew level at 1-1 in the 74th minute through D. Barany, set up by Y. Eduardo.
The statistics
ADO Den Haag's yellow cards went to N. Thomas in the 21st minute, M. Waem in the 83rd minute and S. Sylla in the 90th minute. Booked for SC Cambuur Leeuwarden: M. Maertens (71') and W. Kooistra (90').
Who stood out
The best ScoreMondo ratings after the player of the match went to P. Mulder (ADO Den Haag, 7.5), J. Hawkins (ADO Den Haag, 7.3) and T. Jansen (SC Cambuur Leeuwarden, 7.3). From the ADO Den Haag bench came D. van Mieghem on 28 minutes, O. Raterink on 69 minutes, D. Barany on 69 minutes and J. Bal on 69 minutes, among 5 changes. SC Cambuur Leeuwarden made 5 changes: W. Kooistra for S. Bouhoudane (58'), J. Amofa for M. Maertens (73'), S. Vink for F. Kvam (73') and I. Henstra for I. Hamache (73').
Before the match
ADO Den Haag came into the match with 1 draw and 4 defeats from their last 5 matches — 5 without a win. Twente beat ADO Den Haag 2-0 last time out. Before kick-off, SC Cambuur Leeuwarden's last 5 matches had brought 1 win, 1 draw and 3 defeats. Last time out, SC Cambuur Leeuwarden beat NEC Nijmegen 3-0 at home. The last meeting, in 2026, went 2-1 to SC Cambuur Leeuwarden. Those 5 games produced 20 goals, an average of 4.0 per match. Allard Lindhout was the referee, averaging 3.5 yellow cards per match across 82 matches in our records.
What it means
The wait for a win goes on for ADO Den Haag: 6 matches now. SC Cambuur Leeuwarden have now scored in 6 consecutive matches. Across 6 meetings in our records: 5 wins for SC Cambuur Leeuwarden and 1 draw.
This text is written automatically from our match data; every number and name in it comes from that data.