Pressure minute by minute, from goals and corners.
Match decisions & VAR
No verified referee decision in this match.
Verified decisions only: VAR reviews, disallowed goals, penalties and red cards.
Match analysis
Finished
Scoreyes
Statisticsyes
Line-upsno
Pitch animationno
Pressure datano
Model estimateno
Result verified.
Full time: 2-2.
Story
FC Kababir vs Ironi Ariel: the story of the match
4' — Ironi Ariel took the lead: 0-1. 7' — FC Kababir equalised: 1-1. 10' — Ironi Ariel went back in front: 1-2. Half time: 1-2.
69' — FC Kababir equalised: 2-2. The match ended 2-2.
Who is pressing?
No detailed data in this league — the pressure index is not guessed.
Match simulation
Model estimate · 20,000 simulations
What the pre-match simulation said
One of the ScoreMondo model’s 20,000 simulations — an estimate, not a result.
Preparing the simulation…
FC KababirKick-off0-0Ironi Ariel
90 minutes play in about half a minute.
Before kick-off: Model simulation (20,000 runs): FC Kababir win in 15% of the simulated matches, 16% end level and Ironi Ariel win 69%. Average goals 4.2; the most likely score is 1-2 (8%); both teams score in 70%. About 9.2 corners on average. About 4.5 yellow cards on average; a red card in 23%.
Previous meetings and form
The percentages in this tab are estimates of the ScoreMondo statistical model, not certainties.
Neither FC Kababir nor Ironi Ariel could find a winner in a 2-2 draw. The half-time score was 1-2.
How the match unfolded
Ironi Ariel took the lead on 4 minutes. Just 3 minutes later (7') FC Kababir drew level at 1-1. Just 3 minutes later (10') Ironi Ariel went 2-1 up. Ironi Ariel led 2-1 at the break.
FC Kababir drew level at 2-2 on 69 minutes.
What the numbers say
FC Kababir had 5 shots (4 on target) to Ironi Ariel's 9 (6). FC Kababir won 4 corners, Ironi Ariel 10. The referee showed 10 yellow cards, 6 to FC Kababir and 4 to Ironi Ariel. Ironi Ariel produced 62 dangerous attacks to FC Kababir's 34. Fouls: 14 by FC Kababir, 16 by Ironi Ariel; offsides 2-2.
This text is written automatically from our match data; every number and name in it comes from that data.