Pressure minute by minute, from goals and corners.
Match details
Venue
Stadionul Municipal, Sibiu
Match decisions & VAR
No verified referee decision in this match.
Verified decisions only: VAR reviews, disallowed goals, penalties and red cards.
–
Prediction missed
We had a CSC 1599 Selimbar win as the most likely outcome; the match went another way.
✗ CSC 1599 Selimbar 50%✗ Most likely score 1-0
Match analysis
Finished
Scoreyes
Statisticsyes
Line-upsno
Pitch animationno
Pressure datano
Model estimateyes
Result verified.
Full time: CS Stefanesti won 0-2.
Story
CSC 1599 Selimbar vs CS Stefanesti: the story of the match
Half time: 0-0.
76' — CS Stefanesti took the lead: 0-1. 90' — CS Stefanesti extended the lead: 0-2. It came in the closing minutes. CS Stefanesti won 0-2. The decisive goal came in the closing minutes.
No detailed data in this league — the pressure index is not guessed.
Match simulation
Model estimate · 20,000 simulations
What the pre-match simulation said
Preparing the simulation…
Before kick-off: Model simulation (20,000 runs): CSC 1599 Selimbar win in 50% of the simulated matches, 26% end level and CS Stefanesti win 24%. Average goals 2.4; the most likely score is 1-0 (14%); both teams score in 45%. About 9.8 corners on average. About 4.6 yellow cards on average; a red card in 17%.
Previous meetings and form
The percentages in this tab are estimates of the ScoreMondo statistical model, not certainties.
It was CSC 1599 Selimbar 0-0 CS Stefanesti at half-time.
CS Stefanesti took the lead on 76 minutes. Late on, in the 90th minute, CS Stefanesti extended their lead to 2-0.
What the numbers say
CSC 1599 Selimbar led on expected goals, 1.47 to 1.17. CSC 1599 Selimbar won 7 corners, CS Stefanesti 2. The referee showed 5 yellow cards, 2 to CSC 1599 Selimbar and 3 to CS Stefanesti. CSC 1599 Selimbar produced 62 dangerous attacks to CS Stefanesti's 40.
What it means
CSC 1599 Selimbar stay 19th on 9 points. The result lifts CS Stefanesti to 20th with 9 points, up from 21st. CS Stefanesti end a run of 9 straight defeats.
This text is written automatically from our match data; every number and name in it comes from that data.